AI For Regulators 1/5The Future of Compliance is Data DrivenSpeaker:Earle Hall – CEO AXES.ai |
AI For Regulators 2/5What is AI and How Does It Work?Speaker: Andrew Cardno - CEO Game Changing Technologies |
AI For Regulators 3/5AI and Optimization in the Gaming IndustrySpeaker: Stasi Baran – COO nCube Data Science |
AI For Regulators 4/5Computer Vision in the Gaming IndustrySpeaker: Tim Huckaby – Chairman InterKnowlodgy |
AI For Regulators 5/5Regulatory RoundtableModerator: Jason Lane – President IAGR Panelists: Anders Basboll – Chief Advisor Danish Gambling Authority James Green – Director UK Gambling Board Phil Katsaros – Board Member Nevada Gaming Control Board Dennis Makhari – Compliance Specialist National Gambling Board South Africa |
De-Risking the Gaming Industry Moderator: Mark Pace – Vice President IGSA Panelists: Brendan Cooper – Chief Innovation Officers John English – CEO Webe Gaming David Tyburski – Chief Information Security Officer |
Overview Of Land Based Gaming Speaker: Mark Pace – Vice President IGSA |
Overview Of Online Gaming Speaker: Mark Pace – Vice President IGSA |
Optimizing Patron Value Using G2S Data Speakers: Mark Pace – Vice President IGSA Andrew Cardno - CEO Game Changing Technologies |
Regulatory Benefits of The GAT And CDI Standards Moderator: Mark Pace – Vice President IGSA Panelists: Debra Chase Mosley – COO Merydyan Technologies Chris Fleener – Manager Compliance Ohio Casino Control Commission Todd Nelson – (ex) Electronic Gaming Security Manager Missouri Gaming Commission |
Use Case: Operational Benefits of The G2S Standards Speakers: Erik Karmark - VP Gaming & operations Western Canada Lottery Corp. Mark Pace – Vice President IGSA |
G2S Data and Functionality Enabling GAT And Patron Marketing Speakers: Mark Pace – Vice President IGSA |
Regulatory Reporting Interface and Online Gaming Speakers: Mark Pace – Vice President IGSA |
Introduction To Third-Party Game Interface (TPI) for Online Gaming |
Keynote: IAGR And IGSA Industry Collaboration Speakers: Mark Pace – Jason Lane – CEO Jersey Gambling Commission |
How G2S Can Boost Product Sales for Suppliers? Moderator: Mark Pace – MD GSA Europe Panelists: Fred Barrie – Lead Software Developer Radical Blue Gaming Igor Russ – Director of Systems Comtrade Gaming |
How G2S Standard Benefits the Industry? Moderator: Mark Pace – MD GSA Europe Panelists: Greg Bennett – Sr Manager Technical Compliance Alberta Gaming Lottery Corp. Paul Burns – Sr Manager Strategy & Marketing Atlantic Lottery Corp. Erik Karmark – VP VLT Gaming & Operations Western Canada Lottery |
How IGSA Standards Benefits Regulators? Moderator: Mark Pace – MD GSA Europe Panelists: Greg Bennett – Sr Manager Technical Compliance Alberta Gaming Lottery Corp. Paul Burns – Sr Manager Strategy & Marketing Atlantic Lottery Corp. Erik Karmark – VP VLT Gaming & Operations Western Canada Lottery |
Regulatory Reporting Interface Efficiency Gains Ethan Tower – Protocol Director Peter DeRaedt – President IGSA |
RRI And Europe’s Online Gaming Reporting Standards Ethan Tower – Protocol Director Peter DeRaedt – President IGSA |
Regulatory Reporting Across Gaming Verticals Ethan Tower – Protocol Director Peter DeRaedt – President IGSA |
What Is G2S Certification? Mark Pace – MD GSA Europe Peter DeRaedt – President IGSA |
Are There Tools to Help Implement G2S? Ethan Tower – Protocol Director Peter DeRaedt – President IGSA |
Why Would I Want to Implement G2S In My Casino? Mark Pace – MD GSA Europe Peter DeRaedt – President IGSA |
Why Would I Want G2S In My Jurisdiction? Mark Pace – MD GSA Europe Peter DeRaedt – President IGSA |
Tracking Gaming Submissions Simplified Ethan Tower – Protocol Director Peter DeRaedt – President IGSA |
Is It Possible to Get Timelier Gaming Reporting? Ethan Tower – Protocol Director Mark Pace – MD GSA Europe Peter DeRaedt – President IGSA |
Is Land-Based Gaming Fair? Ethan Tower – Protocol Director Peter DeRaedt – President IGSA |
How Do I Implement G2S? Ethan Tower – Protocol Director Peter DeRaedt – President IGSA |
So, What Is the Game To Systems Standard? Ethan Tower – Protocol Director Peter DeRaedt – President IGSA |
PERSONAL TRAINING
IGSA also offers personalized and in-depth training to manufacturers, operators and regulators upon request. IGSA will provide face-to-face training at your premises, at daily rate, for training for any of our standards. For more information, contact IGSA.
Enhanced governance, compliance and technical standards in the global electronic gaming market drive innovation, control and leadership for all industry participants. In regulated electronic gaming markets, the need to protect culture and citizenry is paramount. This is achieved through the establishment of appropriate technical standards and the strict adherence to them. Regulators govern to ensure compliance with their legislated standards. Compliance with enhanced, open standards underpins the framework for product development and interoperability allowing for far greater innovation, enhancing management control and player experience. Operators benefit from innovation and increased competition among manufacturers competing for market share. However, the development of the regulated electronic gaming market will demand experts who have a far greater understanding of standards; therefore, their role and management expert becomes crucial.
Partnerships
The Macao Polytechnic Institute School (MPI) of Applied Sciences and GSA executed a Memorandum of Understanding in 2007 to exchange information to enable the creation of a technical education program for the local gaming industry. In 2010 this was followed by another Memorandum between MPI, GSA and BMM to enhance the collaborating in support of the original mission.
The collaborative effort, between Macao Polytechnic Institute (MPI), the Gaming Standards Association (GSA) and BMM provides a strong foundation for the development of an educational program specifically designed to supply the expertise necessary to meet the world market needs. The Bachelor of Science in Computing with its specialization in the Gaming Technology is the first such program of its kind. It offers not only the general technology requirements necessary to be successful in a technology filled world, but also a targeted skill that is instantly marketable in the fast paced and growing world gaming market. Because of the innovative two-pronged approach, this educational program will attract the young technology minded students that will drive innovation in the gaming market. The program will benefit regulators, operators and vendors worldwide by providing the fresh new talented professionals necessary to move gaming to the forefront of technology from all aspects. Regulators will be able to acquire the talent necessary to develop the technical standards necessary to ensure the integrity of gaming while allowing for advancement in technology. Operators will gain access to highly trained graduates who can deploy the advanced technology on the casino floor. Vendors will be able to obtain competent developers that already have the understanding of gaming and computer technology necessary to be instantly productive and ready to provide the new applications that will keep gaming exciting, and responsible. The result is that through the efforts of the three principle entities: MPI, GSA and BMM, the gaming industry will be assured of having the level of talent needed to ensure that the gaming industry and technology remain partners for the foreseeable future.
Macao Polytechnic University Applied Schools of Sciences – Current Course Description https://www.ipm.edu.mo/esce/en/bachelor_bagrm.php
Specialization Subjects: GAMING TECHNOLOGY | ||
Code | Course | Credits |
COMP316 | Introduction to Gaming Technology | 3 |
COMP324 | Gaming Technology I | 3 |
COMP414 | Gaming Technology II | 3 |
COMP424 | Computer Game Design and Development | 3 |
MATH322 | Mathematics For Gaming Technology | 3 |
Specialization Subjects : GAMING TECHNOLOGY | ||||
Code | Course | Credits | Duration | Pre-requisite |
COMP316 | Introduction to Gaming Technology This course covers the general knowledge of the current technologies applied to the gaming industry. The purpose of this course is to enable students to gain a full picture of the overall gaming environment worldwide with regard to technologies and the basic concepts of the technologies being employed in the gaming industry now and in future. In particulars, the students will be introduced to historical background of gaming, classification of the games, the compliance of slot machines and other peripherals used in table games. | 3 | 45 hrs | --- |
COMP324 | Gaming Technology I This course provides students with fundamental concepts of slot machines regarding their components, structures and operations. Besides, it also stresses on the protocols and secure communications between gaming devices and gaming systems. Specifically, the content and format of messages between games and systems based on current, proven technology standards for transport and security will be delivered in class. | 3 | 45 hrs | COMP316 |
MATH322 | Mathematics For Gaming Technology The course will provide the mathematics underlying games of chance, it continues with the essential concept of discrete probability, combinatorics, expected value, game profit (house advantage), odds, betting systems etc., which will be applied to various games (slot machines and table games). Topics such as pay-table construction, bonus and jackpot calculations and RNG (Random Number Generator) will be introduced in this course. | 3 | 45 hrs | MATH211 |
Specialization Subjects : GAMING TECHNOLOGY | ||||
Code | Course | Credits | Duration | Pre-requisite |
COMP414 | Gaming Technology II This course focuses on communication protocol and the architecture of gaming systems. The links between gaming operators and their management systems will be introduced. Students will be taught with hot topics including the transport and security standards. The functionality of backend servers will also be covered in this course so that students will learn various hotel management systems, customer relationship management systems and regulatory monitoring systems. | 3 | 45 hrs | COMP316 |
COMP424 | Computer Game Design and Development This course offers students the opportunity to learn how to effectively implement game ideas, using a comprehensive and analytical approach to game engine architectures. Topics include programming languages, mathematics skills, 3D graphics pipeline programming, real-time game engine architectures, and artificial intelligence algorithms. | 3 | 45 hrs | COMP311 |
IGSA encourages operators and regulators to get the facts about implementation and the benefits that IGSA standards offer! Operators who are deploying standards and have integration issues or questions should contact IGSA to get the facts. Governments and regulators who enjoy the benefits that IGSA standards offer, should contact IGSA to get the facts from an independent industry body.